Villa Rosa

Straight Bid Whist

Straight Bid Whist Rules

  1.  No Kitty
  2. No Jokers

How to determine dealer:

Before play begins – the dealer states if the highest card or lowest card will determine where the deal begins.

Each player will pull one card from the deck.  The person having the right card, as explained above, will be the dealer.

How to deal:

Deal all cards so that each player has 13 cards each. 

The dealer is not required to deal counterclockwise and has the option to mix the cards to his or her discretion. 

The dealer must receive the last card. 

If the dealer does not receive the last card, the deal is forfeited and moves to a new dealer.

Bidding order:

The first person sitting to the left of the dealer leads off bidding.

The dealer bids last.

After the first player bids, the second player’s bid has to be higher. 

A bid of “No” is considered a higher bid.  For example, if the first player says a “One”, the second player can bid higher by saying “One No”.

The low bid:

You cannot bid a low.  In other words, there is never a one low, two low… bid.

You can, however, bid a low (go downtown) if your bid is “No”.  In other words, a “one no” bid means that you are bidding a one with no trump.  If you win the bid, and if you have predominantly low cards, you can go downtown. 

Determining the winner:

The first team reaching 5 points, win the game.

How to accumulate points:

The points are determined at the end of play. 

The team winning the bid must first make the bid amount.

  1.  If the team bids 1, they must make 7 books
  2.  If the team bids 2, they must make 8 books
  3.  If the team bids 3, they must make 9 books
  4.  If the team bids 4, they must make 10 books
  5.  If the team bids 5, they must make 11 books
  6.  If the team bids 6, they must make 12 books
  7.  If the team bids 7, they must make 13 books

If the team winning the bid makes more books than necessary, each book is added to the original bid amount.

  1. If the team’s bid is one and they make 8 books, they earn a total of 2 points.
  2. If the team’s bid is one and they make 9 books, they earn a total of 3 points.
  3. If the team’s bid is one and they make 10 books, they earn a total of 4 points. 
  4. If the team’s bid is one and they make 11 books, they earn a total of 5 points.

 

If the team bids a “No”, all points are doubled.

  1.  If the team’s bid is “one no” and they make 8 books, they earn a total of 4 points.  (Note:  the original bid of 1 is doubled in addition to the extra book earned is doubled.)
  2. If the team’s bid is “one no” and they make 9 books, they earn a total of 6 points.  (Note:  the original bid of 1 is doubled in addition to the 2 extra books earned is doubled.)

Progressive accumulation of points:

Points are accumulated at the end of each game. 

The team bidding will forfeit points to the opposing team if the necessary books are not made.

 The team bids a one and does not make 7 books.

 

  1. If 6 books are made, the opposing team gets 1 point
  2. If 5 books are made, the opposing team gets 2 points.
  3. If 4 books are made, the opposing team gets 3 points.
  4. If 3 books are made, the opposing team gets 4 points.
  5. If 2 books are made, the opposing team gets 5 points.

The winner will add to any existing points until they total 5.

  1.  If the bidding team has 1 point before the game begins and accumulates 4 additional points, they win the game.
  2. If the bidding team has 1 point before the game begins and accumulates 3 additional points, they are 4 points on and will need one point to win the game.
  3. If the bidding team has 1 point before the game begins and accumulates 2 additional points because of a “One No” bid, they are 3 points on and will need 2 points to win the game.

The losing team does not deduct points from their accumulated totals:

  1.  If the losing team has 1 point and loses the game after bidding a 1, the opposing team is now 1 on.  The score is now 1 to 1.
  2. If the losing team has 1 point and loses the game after bidding a 2, the opposing team is now 2 on.  The score is now 1 to 2.
  3. If the losing team has 1 point and loses the game after bidding a “One No”, the opposing team is now 2 on.   The score is not 1 to 2.
Posted by Jo AnnB on 04/26/2010
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